AttackerA type of player who attempts to loop or smash as many balls as possible, overpowering an opponent.BladeA paddle or racquet without any covering.BlockUsed to return an attack shot. The racquet is held in front of the ball with little movement before contact.ChopUsed to create underspin. The shot is executed by slicing underneath and grazing the bottom or back of the ball.DefenderThis player pushes, chops, blocks, and tries to force his/her opponent into making a mistake. Defenders rely on their ability to return every ball and wearing down an opponent.Third Ball AttackBegins with a serve, an opponent's return, and an attack of the opponent's return.Fifth Ball AttackBegins with a serve, an opponent's return, a loop or strategically placed drive, an opponent's return, and ends with a point-winning put away.HardbatAlso called 'Classic Table Tennis'; players are required to use paddles covered only with short-pimpled rubber, without sponge. Proponents claim that the reduced spin produces longer rallies balancing offense and defense.HitA slower version of a smash.LetA rally in which play stops and the point is not scored.Let ServeWhen the serve hits the net and lands on the opponent's side. Players serve again. It is often incorrectly called a net serve.LoopA long sweeping upward stroke that just grazes the top half of the ball to create tremendous topspin. A good loop goes nearly straight up if it strikes a vertical paddle, and is used as a rallying shot, to set up a smash, or as a put away shot itself.PenholdThis grip generally gives the player the best forehand, but a weaker backhand. Popular in Asia, the racquet is held as if you were holding a pen, with the racquet tip pointing mostly downward.Pips InA smooth rubber surface on the racquet face.Pips OutA rubber surface on the racquet covered with bumps or dimples.RallyWhen the ball is in play.SmashThe fastest shot in table tennis and almost impossible to return, a smash averages 60 mph and reaches upwards of 100 mph.ServeUsed to put the ball into play. Each player alternately serves two points until a player scores 11 points. If the score reaches 10-10, then the game shall be won by the first player to take a two-point lead.ShakehandsThe most popular grip in the world, it is held by basically shaking hands with the racquet. This grip generally gives the best balance of forehand and backhand shots.TableNine feet in length and five feet in width. It is supported so that the upper surface, termed the playing surface, is lying on a horizontal plane two feet, six inches above the floor.